I have detailed some of the work step-by-step (or week-by-week) on particular projects here. I was in college until recently, so it was hard to create content frequently. But now I plan on being a bit more active on the blog.
I add the remaining forces to the boat. Finally getting to the meat of the project.
I finally apply forces to the boat this week. Not quite what I expected.
Surprise debugging and using the mesh primitives to find out which tris are submerged.
This post focuses on the maths that I will be using in the project. Also, I figure out how to access the mesh primitives from the Unreal Engine and PhysX framework.
Struggling with my meagre knowledge of graphics programming and a major pivot in the project.
Before I get to the physics meat of the project, I need to have a water body to put the boat on.
I start work on my biggest personal physics project, where I make a physics model for a boat in water.