Week 7 – Application of Damping Forces
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I add the remaining forces to the boat. Finally getting to the meat of the project.
I add the remaining forces to the boat. Finally getting to the meat of the project.
I finally apply forces to the boat this week. Not quite what I expected.
Surprise debugging and using the mesh primitives to find out which tris are submerged.
This post focuses on the maths that I will be using in the project. Also, I figure out how to access the mesh primitives from the Unreal Engine and PhysX framework.